DeTown.

Characters

Meet the neighbours

You give the idea. We decide how it's told.

  1. Dil

    Dil

    A psychopath in a pressed suit. He sits calm on Floor 5 while the building falls apart around him, a black briefcase at his feet, and asks what you think. Short sentences, a flat stare, and a smile that never reaches his eyes. He has never raised his voice. He has never needed to.

    Cold, polite and quietly arrogant. No guilt, no panic, no pity: everyone is a piece in a deal, and he already knows how it ends. His only warm gesture is for Lobo.

    Lives in
    Floor 5, next to the elevator
  2. Lobo

    Lobo

    A black wolf pup with blue eyes, always at Dil's left side. Second in command, and the only one who can move him. He sees what the neighbours miss, and he is never fooled.

    No words, only growls, yawns and huffs, and every one of them says something. Fiercely loyal to Dil, he growls at anything that smells wrong and trusts his nose over any smile.

    Lives in
    Floor 5, next to the elevator
  3. Chef Prune

    Chef Prune

    A tall inventor with a plum nose and a huge ego. He turns one problem into three and never admits an invention failed.

    Dramatic baritone with an exaggerated French accent. Needs applause. Loses it when something goes cold or sinks.

    Lives in
    Floor 2
    Appears in
    Ch. 1
  4. Seraphine Vex

    Seraphine Vex

    A glamorous red devil who plays with people through contracts. Half truths and uncomfortable questions.

    Silky, smiling, patient. She never loses a case, but she always charges more than agreed.

    Lives in
    Floor 3
    Appears in
    Ch. 1 Ch. 3
  5. Bugui

    Bugui

    A floating blob of translucent cyan gel that cannot tell the real world from a video game. It freezes, duplicates and walks through walls.

    High, electronic voice that cuts and repeats like an audio glitch.

    Lives in
    The elevator
    Appears in
    Ch. 1 Ch. 5
  6. Sir Crumb

    Sir Crumb

    A knight who imagines thirty ways to die before breakfast and survives every one by accident.

    Trembling tenor, very polite, always about to apologise. Runs just before the danger turns harmless.

    Lives in
    Floor 7
    Appears in
    Ch. 1 Ch. 2
  7. Mur

    Mur

    A mountain of mossy rubbery rock with the heart of a sensitive child, a worn red scarf, and a habit of apologising to doors. He protects Sir Crumb.

    Deep, sweet bass. Speaks slowly and says sorry for everything.

    Lives in
    Floor 7
    Appears in
    Ch. 1 Ch. 3
  8. Inspector Biscuit

    Inspector Biscuit

    A basset hound detective in a crumpled trench coat who solves cases from the sofa, by smell, and reaches enlightenment by accident.

    Tired noir baritone. Any snack can make him lose the trail.

    Lives in
    Floor 8
    Appears in
    Ch. 1 Ch. 4
  9. Dolores Coil

    Dolores Coil

    The hairdresser with opinions on everything, snakes in her bun and sunglasses she never takes off. Sarcastic and loyal.

    Warm salon chatter that never stops. Her snakes fall in love with the customers.

    Lives in
    Floor 8 (the salon)
    Appears in
    Ch. 1 Ch. 2
  10. Dr Quell

    Dr Quell

    A precise, polite doctor who corrects even what needs no correcting. Elegant, reasonable and slightly unsettling.

    Soft, flat baritone. Delivers bad news with a fixed smile.

    Lives in
    Floor 3
    Appears in
    Ch. 1 Ch. 4
  11. Duchess Fluffernutter

    Duchess Fluffernutter

    A crocheted tabby cat in a velvet cape who wants to be fearsome and only manages to be adorable. She says sorry after threatening you.

    Soft, threatening British aristocrat. Cannot stand badly made tea.

    Lives in
    The penthouse, floor 9
    Appears in
    Ch. 1 Ch. 2
  12. Mr Gable

    Mr Gable

    A man with a canal house for a head, a brass mailbox for a mouth and a ring of keys. He remembers every debt and every promise.

    Dry, formal, a bit nasal. Haggles over the last cent.

    Lives in
    The mailboxes, floor 1
    Appears in
    Ch. 1 Ch. 3
  13. Reiko Nine

    Reiko Nine

    A nine tailed fox spirit and influencer who would trade reality for one good photo. She just wants to be loved.

    Light, teasing, with a streamer's rhythm. Loses her head if she loses followers.

    Lives in
    Floor 6
    Appears in
    Ch. 1
  14. Corvin Ash

    Corvin Ash

    A tall, lanky anime salesman who could sell you your own shoe. He sells second chances with fine print.

    Velvety, slow and polite. Always charges a price nobody read.

    Lives in
    Floor 3
    Appears in
    Ch. 3
  15. Granny Marrow

    Granny Marrow

    A felt and wool grandmother convinced that every inconvenience announces the end of the world. She knits sweaters that make her prophecies come true.

    Soft, creaky voice, the calm of someone who knows what's coming. Never admits she knitted the disaster.

    Lives in
    Floor 4
    Appears in
    Ch. 1
  16. Sombrín

    Sombrín

    A creature of midnight blue ink with big uneven ears and a sideways grin. A prankster who swaps the labels and watches the argument.

    Playful whisper with giggles, sometimes from several places at once.

    Lives in
    The basement
    Appears in
    Ch. 5
  17. Lady Silk

    Lady Silk

    A six armed widow spider who weaves plans and networks. Patient, cold, and controls every last second. She runs a dating service.

    Whispering and patient, every word measured. Her dates rarely leave dinner (always off camera).

    Lives in
    Floor 8
    Appears in
    Ch. 1 Ch. 4
  18. Clank Mulligan

    Clank Mulligan

    A rusty barrel shaped janitor robot with one yellow lens eye. He takes every order literally, and complains about it.

    Metallic and grumpy, with creaks. Cannot ask for help and refuses every repair.

    Lives in
    Floor 2
    Appears in
    Ch. 1 Ch. 2
  19. Mother Maelstrom

    Mother Maelstrom

    A round violet cosmic being with one huge kind eye and six tentacles in knitted sleeves. She feels too much, understands too little, and wants to fix everyone.

    Sweet and motherly with an echo from another world. Offers cookies. Accepting them has consequences.

    Lives in
    The penthouse, floor 9
    Appears in
    Ch. 1 Ch. 2
  20. Captain Miguita

    Captain Miguita

    A tiny coral red knight beetle with a bronze helmet and an unbreakable code of honour. He exaggerates every threat.

    Small but firm, epic, with total conviction.

    Lives in
    Floor 7, in a little house inside the wall
    Appears in
    Ch. 1 Ch. 5
  21. Prisma Vale

    Prisma Vale

    An android learning to be human by copying absurd videos, with a faceted iridescent cube for a head. She copies trends and dances.

    Soft, almost musical voice with a crystal echo. Reads other people's emotions and says them out loud.

    Lives in
    Floor 6
    Appears in
    Ch. 1 Ch. 5
  22. Juno Quill

    Juno Quill

    A big headed vinyl toy courier in orange overalls who never checks the map and turns everything into a contest. Penny Parcel's rival.

    High, fast and a little hoarse. Delivers first, asks questions later.

    Lives in
    Floor 5
    Appears in
    Ch. 1 Ch. 2
  23. Lúmina

    Lúmina

    A small mint green amphibian in a burnt orange scarf, a philosopher who finds meaning in the absurd. She can stop a chase to ask what winning even is.

    Soft and curious, with long pauses. Thinks out loud.

    Lives in
    The penthouse, floor 9
    Appears in
    Ch. 4
  24. Reaper Remy

    Reaper Remy

    A young papercraft skeleton, the Reaper's intern, always behind schedule. Shy, sensitive and loyal. Vanishes when someone says hello.

    Young, tired and nervous, always apologising. Arrives late to every goodbye.

    Lives in
    The basement laundry
    Appears in
    Ch. 1 Ch. 4
  25. Mortimer Pell

    Mortimer Pell

    A very tall, thin clay undertaker with a wide unsettling smile. He keeps mementos of everyone and celebrates every disaster with kind calm.

    Warm, unhurried baritone, always cheerful. Doesn't understand that people don't want to be seen off yet.

    Lives in
    The mailboxes, floor 1
    Appears in
    Ch. 1 Ch. 5
  26. Madame Vesper

    Madame Vesper

    A cracked porcelain doll in a plum Victorian dress, a stage medium who controls appearances but not consequences.

    Low, whispering and theatrical. The spirits answer her, but never what she asked.

    Lives in
    The roof
    Appears in
    Ch. 1
  27. Aunt Bobbin

    Aunt Bobbin

    Granny's sister: a tall, stooped wool traveller who never remembers how she got here. Granny knits, Bobbin unravels, and she sometimes unravels what was fine.

    Dry and quick, the counterpoint to Granny.

    Lives in
    Floor 4
    Appears in
    Ch. 1 Ch. 5
  28. Captain Brickle

    Captain Brickle

    An ancient guardian woken in the wrong century: a short, sturdy knight in armour far too big, doorman of the building. Old ceremonies for modern problems.

    Loud, deep, megaphone voice. His helmet covers his eyes, so he rarely sees who walks in.

    Lives in
    The lobby
    Appears in
    Ch. 3
  29. Penny Parcel

    Penny Parcel

    A freckled sprinter in a yellow raincoat and red skates, the faster rival of Juno. Always arrives at the wrong place.

    High, competitive and out of breath. Must beat Juno even if nobody gets the parcel.

    Lives in
    Floor 5
    Appears in
    Ch. 1 Ch. 4
  30. Mayor Bloom

    Mayor Bloom

    A short, round, pompous mayor in a bowler hat who rules a kingdom that only exists in his head. He opens every event with a little golden bell.

    Warm, solemn tenor, speech voice. Declares every disaster an official ceremony to keep his dignity.

    Lives in
    The mailboxes, floor 1
    Appears in
    Ch. 1 Ch. 3
  31. Sergeant Tick

    Sergeant Tick

    A red enamel alarm clock in a sergeant's cap who turns even a friendship into a meeting. Runs the reception desk and the schedules of the building.

    Barking sergeant voice with a tick tock underneath. Never lets anyone finish what they started.

    Lives in
    The lobby
    Appears in
    Ch. 1

Soon